Magicka Dragonknight
Author: @Decimus
Last Updated: June 29th, 2024 (Gold Road)
Skills
Front Bar
Skill | |
---|---|
Slot 1 | Race Against Time |
Slot 2 | Flames of Oblivion |
Slot 3 | Igneous Weapons |
Slot 4 | Resolving Vigor |
Slot 5 | Coagulating Blood |
Ultimate | Corrosive Armor |
Back Bar
Skill | |
---|---|
Slot 1 | Chains of Devastation |
Slot 2 | Deep Breath |
Slot 3 | Fiery Contingency |
Slot 4 | Shattering Rocks |
Slot 5 | Molten Whip |
Ultimate | Ferocious Leap |
Contingency Scripts: Flame Damage+Warrior’s Opportunity+Vulnerability
Sets
Primary Gear Setup
Basalt-Blooded Warrior / Mechanical Acuity / Blessing of the Potentates / Markyn Ring of Majesty
Apparel
Accessories
Weapons
Front Bar
Back Bar
Champion Points
Attributes
Attributes
Magicka
64
Health
0
Stamina
0
Race
Potions
Heroism (Stamina + Magicka)
Stats
Stats
Gameplay Tips
Gameplay Tips
- Usual Single Target Rotation: Flames of Oblivion->Chains of Devastation->Engulfing Flames->Deep Breath->Shattering Rocks->Molten Whip. The idea here is to setup maximum burst and landing it with the Shattering Rocks stun. You can also choose to stun after the Molten Whip when fighting tankier targets – if you land your burst unblocked you have higher chances of killing your opponent if you stun them at low health.
- Usual AoE Rotation: Flames of Oblivion->Deep Breath->Engulfing Flames->Engulfing Flames->Deep Breath. Keep in mind you can still switch straight to single target from here if necessary.
- When playing this build keep in mind your Corrosive up time and your mobility. You’ll want to avoid fighting outnumbered (or at all) if your Corrosive is not up – the amount of speed this build runs allows you to choose when and where to fight. Most of your ultimate generation happens on the restoration staff bar, so try to stay on it until Corrosive is available.
- For maximum damage, combine the Corrosive with your Acuity set. Note: this is not always necessary and sometimes you’ll want to use them separately.
- Only use Ferocious Leap if absolutely necessary! It is cheaper than Corrosive and may let you live (or get a kill) sometimes, but Corrosive is what the build is all about.
- You can sometimes take risks going offensive with a Shattering Rocks CC, as the skill also provides a burst heal when opponent CC breaks.