Magicka Dragonknight (Brawler)
Author: @Decimus
Last Updated: March 20th, 2026 (Update 49)
Skills

Front Bar
| Skill | |
|---|---|
| Slot 1 | Disintegrating Dragonfire |
| Slot 2 | Resolving Vigor |
| Slot 3 | Igneous Weapons |
| Slot 4 | Shattering Rocks |
| Slot 5 | Molten Whip |
| Ultimate | Take Flight |
Back Bar
| Skill | |
|---|---|
| Slot 1 | Hearth and Home |
| Slot 2 | Earthshield Mantle |
| Slot 3 | Incinerate |
| Slot 4 | Heart of Flame |
| Slot 5 | Blood of the Green Dragon |
| Ultimate | Temporal Guard |
Sets
Primary Gear Setup
Gorethief / Rallying Cry / Kjalnar’s Nightmare /
Armor of the Trainee / Sea-Serpent’s Coil
Apparel
Accessories
Weapons
Front Bar
Back Bar
Champion Points
Attributes
Attributes
Magicka
0
Health
64
Stamina
0
Race
Poisons
Escapist Poisons
Potions
Magicka+Health+Unstoppable
Stats
Stats
Gameplay Tips
Gameplay Tips
- Combo Rotation: [Light Attack]+Incinerate->[Light Attack]+Heart of Flame+Weapon Swap->[Light Attack]+Disintegrating Dragonfire->[Light Attack]+Shattering Rocks->[Light Attack]+Take Flight->[Light Attack]+Molten Whip+Bash
- Make sure to have 3 stacks of Kjalnar when you’re going for the Light Attack+Shattering Rocks part of combo! If you don’t have ultimate ready, make sure to have 4 stacks when going for the Light Attack+Shattering Rocks.
- Make sure to keep all the buffs up, especially Heart of Flame as your sustain depends on this. Stay inside Hearth and Home radius whenever possible.
- You can go for ice staff heavy attacks to help with magicka sustain, but be very careful during this.
- The build can be adapted for open world/battlegrounds with the following changes:
Kjalnar’s Nightmare->The Blind
Sea-Serpent’s Coil->Monomyth Reforged
Remove Poisons
Shattering Rocks->Dazing Knife (Stun+Warmage’s Defense+Minor Expedition)
Hearth and Home->Fleetstep Wings











