Stamina Dragonknight
Subclasses: Restoring Light
Author: @Decimus
Last Updated: June 3rd, 2025 (Update 46)
Skills
Front Bar
Skill | |
---|---|
Slot 1 | Noxious Breath |
Slot 2 | Resolving Vigor |
Slot 3 | Venomous Claw |
Slot 4 | Shattering Rocks |
Slot 5 | Molten Whip |
Ultimate | Remembrance |
Back Bar
Skill | |
---|---|
Slot 1 | Venom Arrow |
Slot 2 | Restoring Focus |
Slot 3 | Extended Ritual |
Slot 4 | Flames of Oblivion |
Slot 5 | Healing Soul |
Ultimate | Corrosive Armor |
Wield Soul Scripts: Healing+Anchorite’s Potency+Vitality
Sets
Primary Gear Setup
Scavenging Demise / Pyrebrand / Magma Incarnate
Perfected Caustic Arrow / The Saint and The Seducer
Apparel
Accessories
Weapons
Front Bar
Back Bar
Champion Points
Attributes
Attributes
Magicka
0
Health
20
Stamina
44
Race
Potions
Heroism (Stamina + Magicka)
Stats
Stats
Gameplay Tips
Gameplay Tips
- Usual Rotation: Venom Arrow->Noxious Breath->Venomous Claw->Noxious Breath/Flames of Oblivion (until 3x Molten Whip stacks)->Shattering Rocks (when Scavenging Demise procs!)->Molten Whip
- You can also go for heavy attacks for the Pyrebrand burst, but keep in mind that you need to reapply the DoTs afterwards! This can be a very good way to surprise people who are only expecting DoT pressure and Scavenging Demise.
- Rotate in Flames of Oblivion instead of Noxious Breath if your stamina pool is low.
- Noxious Breath acts as an undodgeable spammable against lower health opponents due to the guaranteed Poisoned proc, make good use of this when you don’t have whip ready or anticipate a dodge roll!
- Using the Cooldowns addon lets you track your Scavenging Demise proc. Note: the addon hasn’t been updated in a while, you’ll need a custom data.lua file from my Discord. Instructions in #eso channel. Try to hit Shattering Rocks on target once you see the set proc (you have a second or two to react).
- You can control the Scavenging Demise proc better by focusing one target at a time. Make sure you don’t hit too many targets with Noxious Breath.
- Shattering Rocks can be used to go for a risky burst sometimes to catch your opponent off guard, as the skill heals you for a decent amount when your target CC breaks.